Painting textures takes a long time, especially when you want to get it right. Thankfully, there isn't a massive amount of texturing to do for SPLAY, so more time can be devoted to detail. I've painted a series of textures this week in Photoshop. Starting with the Boids, then moving onto Splay. Spencer Haynes had UV'd the characters, so that was one less thing to worry about.
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Following on from Phil's texture concept, I have incorporated the pin-striping on the back and sides, using an old texture I made in a project last year (its always handy to keep a library of old stuff). Blending the white into the dark areas was the trickest part, but the results have been rewarding.
Texture applied to model
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