Update 1
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- Adjusted the hue of the blue.
- Turned off shadows from a fill light as only the key light from the window should be casting shadows.
- Increased the light radius in the Raytracing settings to soften shadows.
- Lowered diffuse on wall texture, so there is less light spread, more emphasis on Ed.
- Scaled floor tiles.
- Changed textures on bed cover and wall tiles.
- Imported cabinet props.
- Test glows of machine dials.
- Used HDRI to give reflected details.
Update 2
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- Focus length of camera altered, zoomed in, composition changed so that Ed's head isn't cut off by bed.
- Less light spread on wall. Intensity of key light on Ed increased.
- Imported chair prop and light linked.
Update 3
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