Wednesday 10 March 2010

Phil has worked tirelessly to complete as many of the storyboards for SPLAY and due to the monster which was the dissertation, it has unfortunately hindered that process. We admit the story should have been completed by the end of the first term, but we knew we had to push the story as far as we could until we were content with it.

Time has been dramatically reduced on the production, but now is the time to show what were really made of.

Our main responsibility after the dissertation was to complete an updated animatic of the film, so that this could be passed on to Kai Giritli and Paul Avon who are working on the sound effects and music respectively. In addition, this would provide us with a better sense of pace and timing within the story, as you cannot gauge this as effectively with only a storyboarded sequence. The story has been roughly 85 to 90% storyboarded, and so we will work with what we have.

Phil, Alec and I worked on the animatic for two days, importing images into Adobe Premiere and cutting everything together. There is no scratch sound effects or music with this version. We intend to use the more professional editing software Final Cut Pro for the final product but for the meantime Premiere sufficed.

It was refreshing to see a moving sequence, but it also confirmed our worst nightmares that the length of the film would be reaching the 6 minute mark. This is not even finalised as the end sequence has not yet been storyboarded, so will most likely be increased to 8 minutes.

We have made a decision to select a sequence from within the film, and work on this up and until the deadline. It would be foolish to continue and attempt to complete the entire film as this would compromise the quality, but we vow to continue with the film after our degree has finished. It is at the utmost importance that we do so.

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