A possible afro texture for Jed? Using a combination of real afro images from the web and Photoshop brushwork:
Some areas of the texture are stretched, while others need to be blended in better, which is a case of adjusting the offset settings in Photoshop to enable tiling within Maya.
Sunday, 31 January 2010
Saturday, 30 January 2010
The headphones are finally textured! Ive added scratches onto the head pieces, to get a bit of variety, instead of it looking like an ordinary blinn material. The scratch work may have to be taken down a peg or two, but its getting there.
Even when in extreme close up, we still see a lot of detail, so the leather creasing is definitely a vast improvement on the previous texture as shown in the render below:
Even when in extreme close up, we still see a lot of detail, so the leather creasing is definitely a vast improvement on the previous texture as shown in the render below:
Wednesday, 27 January 2010
Thursday, 21 January 2010
Wednesday, 20 January 2010
Sunday, 17 January 2010
Thursday, 14 January 2010
Painting textures takes a long time, especially when you want to get it right. Thankfully, there isn't a massive amount of texturing to do for SPLAY, so more time can be devoted to detail. I've painted a series of textures this week in Photoshop. Starting with the Boids, then moving onto Splay. Spencer Haynes had UV'd the characters, so that was one less thing to worry about.
Following on from Phil's texture concept, I have incorporated the pin-striping on the back and sides, using an old texture I made in a project last year (its always handy to keep a library of old stuff). Blending the white into the dark areas was the trickest part, but the results have been rewarding.
Texture applied to model
Following on from Phil's texture concept, I have incorporated the pin-striping on the back and sides, using an old texture I made in a project last year (its always handy to keep a library of old stuff). Blending the white into the dark areas was the trickest part, but the results have been rewarding.
Texture applied to model
Friday, 8 January 2010
Wednesday, 6 January 2010
Saturday, 2 January 2010
Influences: 9
A nice, but flawed animated movie:
The film almost reminded me of 'The Borrowers' - tiny people in a large distorted world. The characters in 9 have their own world, using contraptions made of small bits and bobs to act as transportation, or weapons, or shelter. I always find that fascinating.
You never question the fantasy of the story and why some elements aren't fully explained (such as how did they make these contraptions in the first place?) in a way the filmmaker is letting you make the connections all by yourself. I think thats something to take note of for our own projects. No, we can't leave anything for chance, but the audience are also intelligent enough to join the dots when parts of the story aren't fleshed out in extreme detail, and most of time its irrelevant anyway.
The weaved textures of the main characters were particularly impressive.
The film almost reminded me of 'The Borrowers' - tiny people in a large distorted world. The characters in 9 have their own world, using contraptions made of small bits and bobs to act as transportation, or weapons, or shelter. I always find that fascinating.
You never question the fantasy of the story and why some elements aren't fully explained (such as how did they make these contraptions in the first place?) in a way the filmmaker is letting you make the connections all by yourself. I think thats something to take note of for our own projects. No, we can't leave anything for chance, but the audience are also intelligent enough to join the dots when parts of the story aren't fleshed out in extreme detail, and most of time its irrelevant anyway.
The weaved textures of the main characters were particularly impressive.
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