Thursday 14 January 2010

Painting textures takes a long time, especially when you want to get it right. Thankfully, there isn't a massive amount of texturing to do for SPLAY, so more time can be devoted to detail. I've painted a series of textures this week in Photoshop. Starting with the Boids, then moving onto Splay. Spencer Haynes had UV'd the characters, so that was one less thing to worry about.

Following on from Phil's texture concept, I have incorporated the pin-striping on the back and sides, using an old texture I made in a project last year (its always handy to keep a library of old stuff). Blending the white into the dark areas was the trickest part, but the results have been rewarding.

Texture applied to model

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