Friday 21 May 2010

The compositing work continues:

Shot 7:


Phil suggested that I add a rim light to Squ's back and feet. I quickly added a rim light to him in Maya, then rendered a single frame to see how this would composite. This has definitely helped give the character more definition. However Squ still does not fit into the scene properly. I will decrease the curve values on his body, so that he is less bright. The light is behind him, so his texture would be in shadow and only some light from the floor would bounce onto his face.


Shot 8:

Shot 9:
Shot 11:
The amounts of dust floating in the air in this shot will also be decreased, as at the moment it is too distracting.

Shot 14:


It has been a challenge to get these composites as consistent as possible, which is why I have created one master file within After Effects, so that I can swap between files and make minor adjustments in adjustment layers and values such as curves and opacity. Naturally, these stills can be improved. At the moment there is way too much grey, and not enough black and white as in the concepts.

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