Wednesday 7 April 2010

Update on Shot 6.

Update 1

Improvements made:
  • Adjusted the hue of the blue.
  • Turned off shadows from a fill light as only the key light from the window should be casting shadows.
  • Increased the light radius in the Raytracing settings to soften shadows.
  • Lowered diffuse on wall texture, so there is less light spread, more emphasis on Ed.
  • Scaled floor tiles.
  • Changed textures on bed cover and wall tiles.
  • Imported cabinet props.
  • Test glows of machine dials.
  • Used HDRI to give reflected details.

Update 2

Improvements Made:
  • Focus length of camera altered, zoomed in, composition changed so that Ed's head isn't cut off by bed.
  • Less light spread on wall. Intensity of key light on Ed increased.
  • Imported chair prop and light linked.

Update 3

Improvements Made:
  • Position of chair.
  • Blues slightly desaturated, more natural.
  • Less diffused light on machine to blend in with scene.
  • Diffuse and light linking altered on bed sheet and duvet.
The light set up within Maya:


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