Monday 2 November 2009

We were determined to complete the thumbnailing stage today. Over the weekend, we all spent some time at home thinking over the story and trying to come up with ideas to fill in the gaps. This wasn't easy, but I was fairly happy with some of the ideas I had generated. I believed the fast montage sequence we intended to use at the end of Polished Off would be an effective way of getting across the action but when trying to fit this into the rest of the story, it felt slightly out of place and made it extremely difficult to work around it, even though some of the shots we came up were appealing to look at. I thought instead of a fast paced montage, perhaps we could slow everything down, including the tempo of the music - the perspective of Ed who is losing energy and going to die. It sounds cliched, but I thought it could look nice on the screen when Ed is reaching is hand out for Jed.


SO, I went in with those ideas roughly doodled and explained them to Dan and Alec. Dan quite liked the slow, heartbeat ending but suggested the sound could be muffled rather than slowed down, as if hearing it from underwater. Dan and Alec came up with a few good suggestions, but we were almost in the same situation as we were on Friday. So we enlisted the help of Dan Dalli. Dan was an enormous help in pushing the story forward and emphasised that there were too many gags and not enough shots of Ed suffering, which is what should drive the action - as Dan said, he wants to feel his suffering. Bearing this in mind, we have tried to include a couple more shots in the beginning to show Ed's confusion as no air is coming out of his mask and not have him screaming later on as he would have no energy at this point.

Later in the afternoon, I left the team downstairs and joined Phil and Simon upstairs and begun to modify Simon's character models for Splay; adding creases and imperfections to the geometry.

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