After a bit of a tough day at college, trying to get on with something productive, I decided to get my act together when I got home and generate a few lighting and texturing tests. These are nothing fancy, but the starting steps. I have used a basic marble texture for the ground, then applied a bump map to this, as well as incorporate the painted sky I created the other week as a backdrop. The backdrop was the tricky part, as the lighting had to be tweaked so that it looked as if it was illuminating the scene. Most of these tests are actually quite poor, but it was fun to go back and start fiddling around with light setups again.
Getting the lights into the scene
Adjusting the shadows, darkening the floor
Lightening the floor
Terrible
Softening the shadow and overall brightness
Adding a mid-ground to create perspective/depth
Not much difference
Darkening floor, changing colour of lighting
Adjusting transparency of mid-ground to blend in
Adjusting the colour slightly
Buildings with more definition (no texture as of yet..)
Occlusion render pass added in Photoshop
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