Thursday 15 October 2009

Yesterday may have got to a very good start, but ended on a bit of downer. We would've liked more thumbnails to be completed but at least some major details in the plot were discussed and developed. Today, Alec continued where I left off and helped Dan thumbnail Polished Off downstairs in the old BA room. I moved over to Splay and was given the task of modelling the tall structures that the characters live in. In all fairness, it may only be a cube in shape, but Phil has stressed that he wants imperfections and details in the surface. I did suggest a while back that the buildings could be made of metal, since in one of his original concepts they were almost rendered like that. We thought it was an interesting idea, but after mulling over it again today, it doesn't quite fit into the world of Splay. Phil described everything has having a chalky texture to it; as if you touched any object it would crumble or rub off in that way. This opens up many exciting possibilities where to take the texturing of the environment, but it will also be tricky in finding a balance between style and plausibility.

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